Your character is quite heavy, making for a slower paced and methodical experience. You can run and jump to cross greater distances, and can also grab onto edges. Platforming was never excruciatingly difficult, but stayed interesting and varied enough to keep things from getting boring.There is also lots of puzzle solving present in Black the Fall. While it starts out very simple with most puzzles coming down to switch flipping, early on, you gain control of a laser pointer “Designator Tool” that you can use to control other workers, and you can even use it to control a little robot dog-like sidekick you encounter partway through the game, who has an easier time getting through areas populated with enemies undetected.Puzzles are quite varied, and you’ll rarely be doing the same thing twice in the game. This Designator tool also has quite a sense of irony to it you are breaking out of a regime that is oppressive and controlling of people by using that tool to control and command your peers.The game’s sound and world design are also great. Whether you are in the dark and dreary starting area, or you are experiencing the outside world, the game visual design stays incredibly varied and detailed, and has a ton of depth. So would I recommend this? No, I wouldn't, unless if you are really into puzzle games and want a steep, unintuitive challenge.The world also uses its lighting and colors to aide the player almost every situation, with shadows sometimes being used to signifying things like an off-screen platform, and using the color red to clearly mark and enemy or obstacle.Whether you are in the dark and dreary starting area, or you are experiencing the outside world, the game visual design stays incredibly varied and detailed, and has a ton of depth.The sound is also very atmospheric, whether you are hearing the mechanical sounds of the world in the background or the chants or groan of this world’s inhabitants. Anyone who encountered the cupboard lock will understand immediately what I mean. I would have rated it lower but I can't side step the fact that I came to it expecting an easy experience and simply wasn't in the mood for a steep mental challenge so it might well be possible that on another day I could have appreciated it a lot better, but I can only review what I played how and when I played it and I simply just wasn't impressed by how ridiculous how the information was expected to be interpreted. The game is just an opaque series of puzzles with no real satisfaction in the solutions. What I mean by this is that there were times where I couldn't tell if I was doing something wrong because I wasn't clicking the right pixel on something, there were other times where the solution to a puzzle was so disconnected from the puzzle itself that it was almost a surprise and still confusing after looking up the solution in a guide. Because of how the game is made nearly everything is lacking in information or can be ridiculously difficulty to discern both intention and solution. The thing I was wrong about is it being a quick and easy puzzle game, it is anything but. Lume is a little point and click adventure puzzle game seemingly built in real life cardboard and filmed like an FMV, if it wasn't then in that regard its very technically impressive, either way though it's a unique and cute little aesthetic that it does well enough. I was expecting because it was short that it was a quick and easy write off experience but boy was I wrong. 50% PCI only loaded this up at the end of June because it was listed as a short game and I wanted something to round out my completions for the month.
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